The Shelter of Exiles game has recently launched its third wave of NFT (non-fungible token) sales in the form of investment packages called Lands. This project aims to revolutionize the PlayToEarn market by offering a closed circulation of monetary economy that connects players who enjoy the game with those who want to make money from it.
“Set in a charming fantasy world full of heroes and dangerous monsters, Shelter of Exiles is a free-to-play multiplayer adventure game. Players can embark on breathtaking missions, compete with each other, or become landowners and influence the entire community.”
It is worth mentioning that this title is produced by the Polish studio, Pixel Trapps Games based in Poznan. The company specializes in mobile and VR game projects and is currently working on Shelter of Exiles and Farmer Olympics games for the blockchain market, a mobile version of Party Maker, and VR technology games such as House Builder VR and Dolphin Trainer VR.
Magdalena Sośnica, the game designer of Shelter of Exiles, believes that a healthy and fair economy in games is possible. She states:
“The PlayToEarn game model is older than it initially seems. For example, characters and items in Tibia have been sold on the market for years, as well as skins in Counter-Strike. The difference between us and Cipsoft or Valve is that we allow players to make a profit outside the game world, thanks to the use of web3 technology.”
Pixel Trapps studio decided to finance the game’s production and marketing by selling game shares using virtual land, the main investment benefit of the game. The revenues from the game pass are proportionally distributed between investors. Investors can receive up to 70% of the profit from the sale of all premium passes in a given month. The higher the tier of the land, the larger the percentage of sales that belongs to the investor.
A premium pass is a well-known tool in the gaming world. In Shelter of Exiles, players can buy a premium pass for a small fee to gain access to lands that offer significantly better resource extraction than in regular gameplay.
“Lands: after the game’s release, they will proportionally distribute the revenue coming from Shelter of Exiles’ virtual land economy: 70% to investors, 30% to game developers + % on the margin of products coming from Lands on the marketplace. The amount of revenue depends on the number of Land owned by the investor and the number of players renting Land.”
Krzysztof Sapeta, the creator of Shelter of Exiles, explains that with each sales wave, land prices are carefully raised, so early buying is more profitable than later. He suggests that investors with a thousand dollars to invest should buy one third-tier land, which is more profitable than three first-tier lands.
We are closely monitoring the further development and dev’s promises because Shelter of Exiles has the potential to change the gaming industry by offering players and investors a new way to make money and have fun in one game.