BulletChain, the next-generation web3 combat oriented game is proud to announce a successful raise of $2M through a private sale funded from gamers in the Asian market.
The team is focused on continuing to expand operations as the game gets closer to launch. BulletChain will be available on mobile devices, specifically Android and iOS.
In the past year of development, the BulletChain team has established strategic partnerships and connections with games and entities within the Esports and mobile gaming industry, acquired an experienced team of game developers with a history of successful releases,
BulletChain seeks to differentiate itself in the space with its supplementary revenue models and novel incentive structures to keep players engaged in the web3 space, while also standing out in the web2 space for its innovative gameplay and seamless onboarding experience. The project is prioritizing an ecosystem where players can experience ever-evolving gameplay, asset ownership, and a sustainable tokenomics structure to play for years to come. The game is a free-to-play, play-and-earn mobile third-person shooter that is pushing the expectations of the genre forward with chaotic 50v50 and 25v25 large-scale team battles across huge maps, as well as multi-terrain vehicular rampage on land, sea, or air.
Taking lessons from Reddit’s digital collectibles, BulletChain emphasizes a seamless onboarding experience to attract gamers from all sides. A major problem in the GameFi sector is the reliance on new players to maintain project upkeep. BulletChain is looking to solve this problem by diversifying its revenue streams into different categories, including in-map ads, Esports Fantasy, purchasable cosmetics, tournaments, sponsorships, and fundraising. Moreover, the project aims to keep players around for a long time with its novel incentive structures: dynamic earning mechanisms and Esports fantasy. Players can choose to fight in casual or competitive game modes. The former is free-to-play with a low rewards rate, while the latter is pay-to-play with a higher potential for earning. The Esports Fantasy system is designed in a way that every participant wins in their own way: the best players get the biggest rewards for their performance, the biggest fans get rewarded for their dedication, and the most loyal players get rewarded for their time on the battlefield. All of this is built with BulletChain’s two main tokens: $BUL, the utility token, and $BCN, the governance token.
BulletChain just recently announced the Closed Beta on Twitter, which will be happening from September 11th to 18th. Players who want to become one of the first to play BulletChain can apply for the Closed Beta through the application form. Applications are live now, and have been extended until September 8. With tons of rewards, such as $5000 cash prizes, LandNFT ($1400 worth), and exclusive in-game items, BulletChain is offering a lot of incentives for the participants. Please note that there may be changes to the launch date for the closed beta, so please be sure to join the Discord server and Twitter for up-to-date information.
BulletChain is not content with just being another GameFi project. By studying the previous projects’ successes and failures, the team is committed to bridging the gap between web2 and web3 gaming, as well as showing that a sustainable GameFi ecosystem is indeed possible.
BulletChain is currently deploying three NFT collections as a part of the roadmap:
– LAND NFTs (already launched in Japan; organically raised over $2M through Japanese retail investors)
– Weapon NFTs
– Vehicle NFTs
BulletChain is an free-to-play, play-and-earn, third person shooter initially building on the Binance Smart Chain. Operated by King System (https://www.kingsystem.asia/) and comprised of a team with mobile game development and e-sports industry experience, our game has two main game modes: casual and competitive. The former is free-to-play for everyone and the latter requires and entry fee that gets pooled together as a prize for the winning team.
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Furthermore, we are working on an eSports Fantasy feature where players can predict the outcome of competitive matches and performance of individual players for potential rewards. Currently, we are supporting 25vs25 and 50vs50 large scale battles across three different maps. Our focus is a grab-and-go gameplay experience that is easy to adopt for both Web2 and Web3 audiences, as that is usually the nature of most mobile games.
To learn more about the project, visit these links below:
Game Website: https://maglit.me/warofes
King System Website: https://maglit.me/degubeshotes
Pitch Deck: https://maglit.me/extrazipefy